BEST MODS FOR SHORETROOPER MOD
speed arrows should only be sliced considering complementary stats (see below)Ī more ambitious guide, once you have more mod depth (see image):.You may also want to keep a 3 Grey or 4 Green if the other secondaries are good and synergistic - but you're taking more of a risk/potential waste or resources. A few exceptions, see Toons that need no speed, etc.Just because a mod is unworthy is slicing does not mean it should be sold, as may have other stats that are good, or can be placed on lower toons.Number in brackets is for lower mod-depth.Note: generally slice from E to A to maximise benefit from slicing materials, so for example, slice Grey 4s before Green 7s. However, you need to level to 15 before slicing. Offense %, Defense %, Potency %, and Health % secondaries give the best returns on slicingĪfter leveling to 12 - NOT 15! Leveling from 12 to 15 only improves primary stat!.Offense, Defense, and Crit Damage primaries give the best returns on slicing.Only slice mods with high Speed secondaries as per table below.Prioritise speed set mods as these go on toons that need speed the most.There is also an over-abundance of the following, so you can sell once you have a few spare: Tenacity set with no secondary tenacityĭefense set (speed not a priority), Matching set/secondary (potency, tenacity), Double offense (% and flat), 3 matching health stats.Mods with all stats showing which meet the following criteria (unless high speed):.Crit avoidance primaries (except for a few niche cases).Accuracy primaries (except for a few niche cases).Only a few tanky toons like Fives may benefit from defense on other mods) Defense primaries (except for on diamond of course.Only do challenges when you have no good mods to slice! You should be slicing much more than doing challenges.Hard to get good triangles (especially crit damage) with speed, so you will need to keep many without speed. Only equipped mods (those on characters) are considered by third-party tools. These reserve mods can be kept on characters you don't use so that your inventory (unassigned mods) contains only those you need to process. A mod not on a toon is doing nothing! However, you may want to keep good mods for future toons, but be realistic about how many you 'reserve' (most people have way too many because they lack confidence). Ideally, you should have NO leftover mods.Up the threshold when your 'mod depth' (average amount of speed for mods on all your toon) increases, see Decide on minimum speed threshold when all 4 stats shown: 3, 4, or 5 speed.you may want to keep mods with less than your lowest speed threshold until you have better mods to replace them.if you've got a backlog of mods, and want to start using them more quickly, you may want to process only your Grey 5s, Blue 10s and Purple 15s first, and then go back and do you Grey 4s, Blue 8-10s, Purple 10-14s, etc.Before slicing to 6E, use Crouching Rancor mod slicing suggestions Do mod battles to get slicing materials until all greens processed Delete mods below speed threshold (e.g.Do mod battles to get slicing materials until all greys processed delete 3-speeds as your mod depth increases) Delete those with either no speed or those below speed threshold (e.g.Delete mods with 'bad' primaries (see section below).lower threshold for triangle/cross (8%,14%) versus left-side (square 23%, diamond 22%, circle 24%) due to rarity.triangle/cross: less than 6 (increase threshold as mod depth increases).left-side: less than 8 (increase threshold as mod depth increases).However, even those that do not meet targets may be useful until overall mod depth increases. mods that meet colour targets are candidates for further slicing.level gold to 12 if showing +3 speed to begin with => target 14/15 for left-side, 9/10+ for triangle/cross.level purple to 3, then to 12 if +3 speed => target 12 for left-side, 8 for triangle/cross.level blue to 6, then to 12 if +3 speed => target 9 for left-side, 6 for triangle/cross.
If less than 4 speed and triangle/cross, delete
6.1.2 Secondary criteria: complementary stats.